Our lead programmer, Dr. Luke Thompson, was invited to OC6 to give an in-depth talk on how we collaborated with SUPERHOT Team to create SUPERHOT VR for Oculus Quest and the challenges of squeezing a full PC game onto a standalone VR unit. GASP at our per phase optimisation! SWOON at our totally reengineered lightmapping!…
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Comfort and Sim-Sickness In finalising the VR version of Sublevel Zero Redux, we’ve done extensive research and development into comfort. Sublevel Zero is a perfect case study for sim-sickness – a game where players move and rotate freely in all directions, often with no well-defined up or down orientation, at high speed, while dealing with…
Read MoreHi everyone! This weekend (June 23-25) we (Luke and Gary) participated in Jamchester 2017 – the second annual incarnation of the UK’s largest professional game jam. With the help of composer / sound designer Richard Evans, over the 40 hours of the jam we created a mindbending local multiplayer game called SYNCHROCIDE. Two players control…
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