VR Tunnelling Pro
Plug-and-Play VR Comfort
Sigtrap.VrTunnellingPro Namespace Reference

Namespaces

namespace  Editors
 
 
namespace  Examples
 
 

Classes

struct  Angle
 Expresses a float as an angle. More...
 
struct  Angle3
 
class  Tunnelling
 The main Tunnelling effect.
This script uses post-processing. More...
 
class  TunnellingBase
 Base class for all Tunnelling effects.
Calculates motion parameters and contains shared settings. More...
 
class  TunnellingImageBase
 Base class for non-mobile effects (Tunnelling and TunnellingOpaque).
These effects use full screen post-processing.
This class implements all core functionality. The only difference between Tunnelling and TunnellingOpaque is drawing after everything or after opaque geometry. More...
 
class  TunnellingMaskObject
 Add this script to gameobjects to exclude them from the tunnelling effect.
Enabling/disabling this script will dynamically add/remove it from the mask.
Requires masking to be activated in the effect settings. Requires a Renderer. More...
 
class  TunnellingMaskObjectMobile
 Add this script to gameobjects to exclude them from the tunnelling effect.
Enabling/disabling this script will dynamically add/remove it from the mask.
Requires masking to be activated in the effect settings. Requires a Renderer. More...
 
class  TunnellingMobile
 Mobile-friendly tunnelling effect.
This script does not use post-processing. Limited to color, skybox and simple mask modes. More...
 
class  TunnellingOpaque
 A variant of the Tunnelling effect that draws after opaque geometry but before transparent and UI elements.
This script uses post-processing. More...
 
class  TunnellingPreset
 Preset for Tunnelling and TunnellingOpaque.
Apply using Tunnelling.ApplyPreset.
Create and modify via Unity editor. More...
 
class  TunnellingPresetBase
 Base class for effect presets. More...
 
class  TunnellingPresetMobile
 Preset for TunnellingMobile.
Apply using TunnellingMobile.ApplyPreset.
Create and modify via Unity editor. More...