Namespaces | |
namespace | Editors |
namespace | Examples |
Classes | |
struct | Angle |
Expresses a float as an angle. More... | |
struct | Angle3 |
class | Tunnelling |
The main Tunnelling effect. This script uses post-processing. More... | |
class | TunnellingBase |
Base class for all Tunnelling effects. Calculates motion parameters and contains shared settings. More... | |
class | TunnellingImageBase |
Base class for non-mobile effects (Tunnelling and TunnellingOpaque). These effects use full screen post-processing. This class implements all core functionality. The only difference between Tunnelling and TunnellingOpaque is drawing after everything or after opaque geometry. More... | |
class | TunnellingMaskObject |
Add this script to gameobjects to exclude them from the tunnelling effect. Enabling/disabling this script will dynamically add/remove it from the mask. Requires masking to be activated in the effect settings. Requires a Renderer. More... | |
class | TunnellingMaskObjectMobile |
Add this script to gameobjects to exclude them from the tunnelling effect. Enabling/disabling this script will dynamically add/remove it from the mask. Requires masking to be activated in the effect settings. Requires a Renderer. More... | |
class | TunnellingMobile |
Mobile-friendly tunnelling effect. This script does not use post-processing. Limited to color, skybox and simple mask modes. More... | |
class | TunnellingOpaque |
A variant of the Tunnelling effect that draws after opaque geometry but before transparent and UI elements. This script uses post-processing. More... | |
class | TunnellingPreset |
Preset for Tunnelling and TunnellingOpaque. Apply using Tunnelling.ApplyPreset. Create and modify via Unity editor. More... | |
class | TunnellingPresetBase |
Base class for effect presets. More... | |
class | TunnellingPresetMobile |
Preset for TunnellingMobile. Apply using TunnellingMobile.ApplyPreset. Create and modify via Unity editor. More... | |